![]() Characters no longer slow down when going faster than their max speed in the air if the player is holding forwardīrowser players can play the latest update now on our SSF2 page.ĭesktop clients will auto-update upon opening the game, or you may download the game directly from our downloads page.Īs usual, please visit our Changelog page to get full details on the latest changes.Expect more to come in July’s patch, courtesy of our. Support for “Grab breaking” (when two grabs touch, neither player wins) SSF2 Beta update v1.2.2 just went live on our games page Here’s a quick rundown of the notable changes for this month’s release: As you can see we’re still not quite there yet on final smashes, but we’re working hard to get them all up to our quality standards as soon as possible.Fixed miscellaneous events that you couldn’t get hit on the frame immediately before (landing, grabbing a ledge, etc).Online mode allows you to limit the number of users allowed to join your room.Online mode’s “Low” latency setting has been replaced with “Auto” which will automatically choose the option that is best for you.Support for “Trades” (when two players hit each other at the same time with attacks, both take damage).MASSIVE performance improvements, especially when playing for extended periods of time. ![]() Don’t forget to keep checking our Twitter, Facebook, and right here at for updates, including a link to our Super Smash Con 2018 livestream on Twitch.įor now, here’s some highlights from the major changes in the still-quite-massive v1.1.0 update: Many of our developers will be meeting up in VA in a matter of days. ![]() Up next, we are gearing up for Super Smash Con (less than two weeks away!), so expect the rest of this update, including Final Smashes and some new content, soon after. We hope that with this “in-between” patch we can ease the wait for Final Smashes a bit. You’ll find that things are very well-rounded from Online Mode improvements to balance changes to the game itself being a LOT less laggy. While today’s update is split from our original plans for this update, it will still be called v1.1.0 due to the massive number of changes included (just explaining what was changed has required over 16,000 words in the full changelist) and how important and overdue some of these changes are. If you have any connections that may be able to help, please have them apply at. Final Smashes are heavy in the Special Effects department and we are actively looking for talent to join our lone special effect artist to help get things done. Win a Group match with every other character but him.We’ve made the executive decision to split the next patch in two! Unfortunately this means that Final Smashes will have to wait a bit longer. These three characters were unlockable in early demos for the sake of their initial inclusion in SSF2. Win a match online against a player who either has unlocked Sandbag or has won an online match against a developer. Play a match in any game mode (except for Training) in which a player-controlled Pikachu accumulates at least 172% damage.Ĭomplete Classic using a random character on Normal difficulty or higher without using continues. This is only temporary, as they will go back to being unlockable in a future update. However, it should be noted that from Beta 1.2.0 onwards, all unlockable characters have been available without needing to be unlocked, in the same vein as starter characters. It has been confirmed that all characters added after the initial release of Beta 1.0 will be unlockable in the full version of SSF2. ![]() Instead, it is meant for a future update. The subject was confirmed by an official source, but is not present in the current version of the work bound to appear. This section contains information for a confirmed feature that is not currently available. Complete Adventure with Blade on normal difficulty or higher.Ĭomplete Adventure without losing any lives.Ĭomplete Adventure on any difficulty with any character.Ĭomplete Adventure with any character after having one hour of total play time.Ĭomplete Adventure with Mario on normal difficulty or higher.Ĭomplete Adventure with Pikachu and Jigglypuff on normal difficulty or higher.Ĭomplete Target Test with all 27 other characters.Ĭomplete Classic with all 13 starter characters.Ĭomplete Adventure with all 13 starter characters.Ĭomplete Adventure with Sonic, Tails and Knuckles on any difficulty.Ĭomplete Classic with Sonic on any difficulty without using continues.Ĭomplete Classic with Link on any difficulty.Ĭomplete Adventure with Mega Man X on normal difficulty or higher without using continues.
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